SmartSoft launches MineIsland 2 with new gameplay mechanics

By · Last updated October 31, 2026

SmartSoft has launched MineIsland 2, a sequel that keeps the jump-based crash format of the original while adding new tools for players.

SmartSoft, which calls itself the creator of the first flying crash game, has returned to one of its established favorites. Players guide a kangaroo across floating islands, and each island carries its own multiplier. Every successful jump raises the potential payout, but an island can collapse before winnings are collected, so the core tension stays the same.

What’s new in the sequel

Boost raises all remaining prizes by a factor between 1.5x and 2.0x, which adds another variable to weigh as a round progresses. Portal introduces a second chance: the kangaroo can be rescued after a fall, opening up a different way to approach risk.

Players can also choose between three volatility levels and ten multiplier steps to shape the experience. For those who want a tougher run, Hard mode offers the potential for wins of up to 10,000x. Autoplay and Auto Collect are available for players who prefer a more automated style.

What it means for players

For crash fans, this launch shows that a familiar format can still change without losing its identity. Volatility settings and Auto Collect give more control over how each session runs, but no feature removes the risk of a collapse. Each jump still asks you to decide whether to push on or cash out.

If you are new to the crash format, our Aviator crash game review explains the basics. Before trying any automated settings, read our guide to auto bet and auto cash out setup and set a budget with our bankroll management tips.

Source: Yogonet International

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Sources

  1. Yogonet International: SmartSoft launches MineIsland 2 with new gameplay mechanics and up to 10,000x payouts (checked October 31, 2026)
Sophie Bennett

By · Player Experience Editor

Sophie specialises in evaluating the player experience across crash games and online casino platforms. She assesses accessibility, mobile performance, interface design, responsible gaming tools and the overall quality of the gaming experience.

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